That’s not to say that the Torchlight II blacksmith doesn’t have anything worth buying, it’s just that your money is best spent elsewhere. The storefront is laden with weaponry, but you’ll find gear just as good out in the field. This one’s a truism of most action-RPGs, but don’t buy loot in stores. (As your character will endlessly remind you, every time you run out.) Don’t Buy Weapons And armour In Stores In particular, focus is great because mana is always in short supply. For my engineer, it was worth tossing some points into focus and dexterity, even though I was going for a strength/vitality build. Every weapon has a level-barrier as well as a stat-barrier, and often if your stats are high enough, you can use a really high-level weapon early. You’ll want to pick two to focus on for your build-type, but don’t ignore the other three completely. Pick Two Stats To Focus On, But Don’t Neglect The Others EntirelyĮach character also has four stats - Strength, Dexterity, Focus and Vitality. I was really glad that I maxed out those two abilities. I got a lot of mileage out of the engineer’s first tree, but if I had gone too far into the gadget or shield trees, I would’ve had to give up some much-needed power on my flame-hammer and seismic slam. That said, you’ll really want to pick one skill-tree and stick with it for your first playthrough. You’ll get about to level 50 by the end of the game, so expect to have about 50 skill points to divvy up. Now, when it comes to levelling up… Pick One Skill-Ladder And Stick With ItĮach class has three skill ladders with corresponding passive skills. And honestly, the flame-hammer is one of the most satisfying video game moves of the year. Not only can you use a bunch of different weapons, the engineer’s heavy weapons skills and toughness mean that you can go toe-to-toe with the biggest baddies. I haven’t played through the game with all four classes, but I can report that the engineer is a wicked-fun class for playing through the game solo. The Engineer Is AwesomeĮr, I just wanted to say that. I leapt into the game without reading it, and about 20 hours later finally checked it out, only to find a bunch of stuff that I didn’t really know about. Torchlight II has a lot going on on-screen, so it’s really worth clicking the “help” button down at the bottom and reading what everything does. I have a couple of alts that I use for multiplayer, while my main high-level character is really just for soloing. It can be very easy to out-level each other in the early goings, and it’s not very fun to play as a level 10 character along even a level 10 character. If you’re going to play alongside friends, I recommend starting a new game together. If You Play Alongside Friends, Start Together You have control, of course, so just set a cap to let people know that you’re trying to keep things fairly close. It can be a little bit weird when a character who outclasses yours by 20 levels shows up and starts plowing through enemies for you. That said, if you’re making a server and letting strangers into your game (which seriously, is fun), be sure to put a level restriction on your room. Be Sure To Make A Level-Cap For Your Server It’s wonderful that Runic has given players the option to play offline, but there’s no real reason to. But it’s neat to be able to hop around, visit your friends, trade loot, and use the universal chat. There’s no substantive difference between the two experiences - you can solo the game on the internet, and can even have five other players on your server, all soloing in different parts of the map. I played a lot of the game singleplayer, but found that once I opened my game up to people, I had even more fun. As you head off after the Alchemist, here are some tips to help you get the most out of your first time through Torchlight II Play Multiplayer, Even If You’re SoloingĮvery time you start the game, you’ll have the option to play singleplayer, on the internet, or via LAN. If you’re planning on playing the game, I thought I’d look back at my first 30 hours with it and offer some basic pointers.
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